For this photography task, we had to create our own Stop-Motion video. We had to research Stop-Motion videos, and find some on the internet to put onto our blogs. We had to then create our own, from getting ideas from the ones we researched. To make our own Stop-Motion video, we all went into the studio, and set up a picture on the floor, with the camera placed above. To make a Stop-Motion video, we had to take photographs of the view from above, and move something a little bit on each picture, which are then all put together to make a video, which makes the object in the picture look like it's moving. The picture we made was a field, with pebbles and the sky, and a bird drops the seed,to make a flower grow, then Hannah picks the flower.
We also had to create our own individual video, with our own ideas,
Wednesday, 14 December 2011
Wednesday, 7 December 2011
X-box 360 Kinect
The Kinect is for X-box, which is a camera and Motion-Capture machine. It captures what the player is doing, and the player can either control what the character on the screen is doing, or copy it on certain games.
There are many games for the Kinect, such as Zumba Fitness, Kinect Sports, Kinect Adventures and many more.
Zumba Fitness is a Fitness game and uses Motion Capture to play it. The game involves the player to move, by copying the dancer on the screen. It records your movement and shows whether you are doing it correctly.
Other games like Kinect Sports and Kinect Adventures require the player to control the character. So the movements which the player makes, the character on the screen makes too.
There are many different games within these, such as football, volleyball, bowling, and many more. There are also newer versions of the Kinect Sports, which includes sports like Skiing, Darts and Golf.
Motion Capture
Motion capture, motion tracking or mocap are terms used to describe the process of recording movement and translating that movement on to a digital model. It is used in military entertainment, sports, and medical applications, and for validation of computer vision and robotics In film-making, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
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